While the story and level design aren’t anything to write home about, Bandai Namco have done a great job of ironing out the game’s combat systems. A Shining Light in the Dark The inventory management screen make it easy to sink hours into perfecting your loadout. For a game as fast-paced and frantic as God Eater 3, this can be the difference between life and death in more intense battles. One wrong button press can often derail an entire battle, which means you’re going to have to spend even more time getting back on track. Navigating the various menus can be tiresome, and while the key bindings available on a full-scale controller versus a PSP or Vita are nice, they also can be a bit too complicated. The location of the various meters and popups are distracting and detract from the main thing on screen, the combat. Animations are also smooth when it comes to movement and attacks, but the overall look and feel of the UI is convoluted and could do with a bit more time in the oven. Character models are stunning, and look like they've been pulled directly from an episode of some hit anime show. The environments are lackluster for the most part, and none ever really stand out from the rest. Unfortunately, they just don’t stand up that well to other titles available on consoles and PC these days. Coming from the Vita and PSP, the graphics are a lot better than they have been in the past. Graphics are another point that could do with some work. With such an unspectacular story carrying the game, it would have been nice to at least see some good variety in the levels. As mentioned above, that story isn’t even that interesting, and the writing throughout leaves a lot to be desired. Sometimes it feels like you’re just running through the same area of the map over and over again so that the game’s story is prolonged. With so many of the different areas looking and feeling the same, it’s hard to justify the amount of levels and missions that are included here. Sadly, I can’t really find any reason why I’d want to go back and explore it though. I logged around 54 hours or so to complete the story as well as some cooperative missions, and there’s still a ton of content there to explore. A lot of the levels feel like reskins of previous levels, and all around offer a lacking variety considering how long the campaign will probably take you to complete. Taking a lot of inspiration and queues from the Monster Hunter series, one might expect to find some of the same variety and level design on show in God Eater 3. Thankfully, the gameplay is fun enough to distract you from the terrible writing, but is it enough to save the latest chapter of the series from falling on its face? Startlingly Unspectacular On top of regular Aragami, some missions will place players against massive bosses. It’s a generic enough story and it doesn’t really bring that much to the table. The end of the world has come, and powerful creatures called Aragami roam the land, threatening all of mankind. In God Eater, though, the setting takes place in a much darker kind of timeline. If you’ve never played any of the games in the series, they work very similarly to Monster Hunter as players embark on various missions to hunt down and kill massive creatures. As the first game in the God Eater series to make its debut on home consoles and PC, God Eater 3 is our first look at what is possible with Bandai Namco’s weird mashup of anime and Monster Hunter.
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